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SUMMERLANDS
Comics & Illustrated Fiction for adults
Fantasy, Myth, Horror, Sci-Fi, Dark Comedy
Independently Published Quarterly
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BESTIAL
BLOOD
[Vampire, Horror, Mature, 6 Book Series]
A
widower and his daughter, Anna, discover something is lurking
in the woods near their farm. Finding a burned down shack
deep in the woods of their property, Anna unravels a shocking
correlation between her families past and the bloody animal
carcasses turning up everywhere. It is a past steeped in lust,
betrayal and a curse that spans generations. Once towns-folk
start going missing Anna must swallow her fear and find a
way to end the terror before the whole town pays in blood.
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GROUP
THERAPY
[Mature Dark Comedy, 5 Book Series]
Walter
Demon is the devil's right hand man. After thousands of years
of service for the dark lord Walter seems to be losing some
of his old malevolent pizzazz. Satan sends him to therapy
in the land of the living. He meets a motley bunch of psych
patients there and Walter discovers a plot to take over all
nine rings of hell itself. With the heroes of the Charles
Street Group Therapy Clinic at his side Walter rushes to the
aid of his boss but will it be before Satan unleashes Hell's
ultimate weapon?
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Horror from the Dark Corners of Apple Hill
illustrated shorts by Penny Fey
[Horror]
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SPLICERS
[Photo-Fantasy Sci-Fi, Thriller, Graphic Novel]
Published
weekly for 3 years in The Sun Chronicle
Splicers
is an intense cloning story taking place in the near future.
Once the head of the Splice program, the extraordinary Sgt.
Major Trenton Leary has since created several clones of himself.
Each clone was given a runic symbol of power and specialized
training making them uniquely remarkable at their talent.
Now one of the clones has died. Trenton and his remaining
clones get a piece of their soul back and realize they are
sharing the same, single soul between them. Each craves all
of that soul like an evil addiction. Using their specialized
talents they relentlessly hunt and evade each other to be
the one true Sgt. Major Trenton Leary. The government sends
someone to try and stop them. Trenton's wife is caught in
the crossfire and lives are shattered in this epic manhunt.
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CELTIC
MYTHOS
Tales of the Tuatha De Danann &
Tuath De Danann Conquests
[Myth,
Comic Series & Shorts]
Follow
the exploits of the old gods of the Celts as spell weavers
and shape changers, mighty warriors and mighty lovers, elite
craftsmen and smiths, devourers and healers, explorers of
the land beyond the ninth wave, kings, queens, fairies and
heroes, and the very powers of death and creation. Celtic
Mythos is a retelling of the Celtic myths focused around the
Tuatha De Danann of ancient Ireland. 'Upon their landing that
fate-full day on the first of May' - the De Dananns fought
to survive and bring light to the land of their forefathers.
With ancient powers like Crom Cruach the devourer residing
on their island the children of Danu also face the mighty
Fir Bolgs and the chaotic forces of the Formorian hordes.
Lugh, Morrigu, Dagda, Brigid, Danu and the whole host of De Dannan
gods bring beauty and order to their world changing the seasons
with their music, living as one with nature and science and
enjoying bounty, love and fantastic adventures during their
reign. Follow their plight through the coming of the Millesians
when the gods retired to their Sidhe under the hills only
to be seen in dreams or as the wee folk of fairy or perhaps
somewhere over the ninth wave, sleeping the sleep of gods
until the day the world realizes it can do without them no
longer.
"Tales" includes stories like CuHullian, Finn and the Fenians
as well as the first landing by their forefathers, the people
of Nemed. Other stories will include myths from neighboring
Celts like Bran from the Welsh and journeys of Mannanon, which
cross over with myths of Briton and Scotland as well.
Our stories are based on quality
resources and reference material including
Peter Beresford Ellis, Charles Squire, Robin Williamson, L.
E. Young, Yeats, Joseph Campbell, The Childes Ballads, The Book of Ballymote, and of course Lebor Gabal, Book of Leinster, Etc.
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THE AGE OF RAGNUS
[Fantasy,
Comic Series]
In
a world of magic and monsters, a plot of tyranny breeds discontent
among the social races of the greater realm of Astrinarium
from sea to mountain to sea. With the land divided, an ancient
enemy of all the land's people plants its own seed of destruction
and deception. An unlikely hero emerges from the shadows,
a self-exiled elfin king trying to find peace from a rising
darkness in his soul - a darkness that afflicts all of his
people branding them as outcasts for generations. While his
people try to hold to their sense of honor it is plain to
see the light is going out from their eyes. Eballon the shadow
elf king must bring his people from the darkness and his only
clue how is the legend of the essence of dragons. With the
one known dragon in the land just recently terrorizing trade
shipments between dwarves and humans, Eballon investigates.
Building a formidable party with a reputation amongst the
people, they follow the trails and illusions left in the wake
of the dragon. Eballon finds himself fighting for more than
his people but the survival of all of Astrinarium.
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WORLD
O' WARCRAFT & GAMER Comic Strips
[Gamer Humor]
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Some of our other stories needing publication... |
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INDUCTIVE
STATE
[Hero, Sci-Fi, Comic Series]
Based
on the alien world EcOlan, filled with strange lifeforms and
a unique magnetic atmosphere, a humanoid civilization is in
a golden age of technological development. Conversely their
people are on the verge of revolution. RakDar and most of
his crew mutiny from the ElcinQui Civil Authority citing the
leader for corruption. Made out to be a public enemy, RakDar
is left for dead in an assassination attempt. He barely survives
with help from the magic of a mysterious, beautiful woman
but the experience leaves RakDar imbued with electro-magnetic
properties that are chaotic and bear a heavy toll. RakDar
sets out with his team to rally the mostly sparse and solitary
nations of their world against a secret military juggernaut
bent on global domination. While coping with his new powers
and amplified emotions, RakDar leads his team against overwhelming
odds; spies and assassins, military might and advanced weapons,
propaganda and deception, while facing the dangers of diplomacy
with eccentric cultures being charted for the first time in
their planets history.
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GANAPOLIS
[Hero, Sci-Fi, One-Shot Comic - Intro to the Inductive State
universe]
Ganapolis
(Gan) is a military operative for the Tangui government, one
of the few industrialized nations on the planet EcOlan. Gan
is charged with discovering both the leaders and inside connections
behind the recent rash of piracy of their cross M-field shipments.
His superior detective skills get him close to the source
only to find the inside spies are not even Tangui and they
are dug in like a guanchi blood mite. Gan finds himself on
the defensive made to watch helplessly while his home and
family are all but destroyed. Gan must balance his primordial
urge for revenge with his duty to his people in order to resolve
a potential international disaster.
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T.E.C.
13
[Sci-Fi, Horror, 5 book series]
It's
shortly after the tide of WWIII has turned to the advantage
of the New World Order. With global networks and world communication
in disarray its people turn to local gathering places for
news, socializing and merchants along with arenas for entertainment.
Usually the headline acts are bloody sport showcasing the
awesome power of the NWO's greatest weapon; Tactical Enhanced
Clones, genetically mutated, enhanced and fully programmed
warriors. The Arenas serve as testing grounds for all of the
latest genetic enhancements and new strategies. New T.E.C.s
are pit against man, beast, machine and older model T.E.C.s.
When the geneticist Dr. McNally crosses the wrong wires in
the new model, T.E.C. 13 devastates an entire stadium full
of people. Thwarting all attempts to infiltrate the stadium,
capture or to kill the T.E.C., local small children are now
going missing in droves with a bloody trail leading back to
the stadium. A rival geneticist, Dr. Sophia Starling, must
unravel the DNA code and try to stop the unbridled aggression
of T.E.C. 13.
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SPIRIT
PATH
[Paranormal,
Hero, Multimedia Comic Series]
A
shaman named Alexander MacGregor unlocks a series of blocked
paths in the astral realm that lead to a well-hidden portal.
Alex assembles a team of psychic and astral adventurers to
search land, sea and the umbra for symbols that will unlock
the gate not fully aware of what they will find. Traveling
to various cultures and ancient spiritual sites the team faces
an array of challenges unique to each culture on this plane
and the astral. And obviously someone or something hid the
Gate and its keys in the first place.
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